Senior Designer II, Missions - Unannounced Game

Activision BlizzardIrvine, CA
21hHybrid

About The Position

At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people. We are looking for a Senior Missions Designer to help us craft Blizzard’s next great game. As a key member of the development team, you will be responsible for delivering high-quality iconic locations that weave excellent storytelling with satisfying gameplay. You’ll be responsible for developing missions from beginning to end, collaborating across the team, and delivering exceptional experiences. You have a deep understanding of mission content i.e. - gameplay, level, and scenario design. You understand how to effectively guide players, create memorable moments, as well as motivate and reward gameplay in a way that keeps players excited for more. You are comfortable operating in a small team environment, navigating through ambiguity with purpose. This role is a hybrid work position, with some work on-site and some work-from-home. The home studio for this role is Irvine, CA.

Requirements

  • 8+ years of experience in game development.
  • At least one AAA shipped title or equivalent experience.
  • A professional understanding and competency for the Unreal engine.
  • Proven spatial and layout design skills on a shipped title.
  • Strong written and verbal skills.
  • Passion for making games look and play great.

Nice To Haves

  • Multiple AAA shipped titles.
  • Experience working with large cross discipline teams.
  • Familiarity with programming and scripting languages such as C++, C#, Lua, or JavaScript
  • A deep understanding of Open World and narrative driven games.
  • Highly skilled in using Unreal Blueprint.

Responsibilities

  • Reporting to the Missions Director, you will work with design leadership, as well as other designers, artists, code, audio, VFX, and animation departments to create iconic missions that combine memorable stories with compelling gameplay.
  • Concept and pitch exciting gameplay moments and set pieces that support the overarching creative goals of the mission and game.
  • Create clear documentation and designs as communication tools to evangelize your work and communicate effectively with the wider team.
  • Implement impactful missions and activities in-engine to a AAA quality that drive gameplay and story forward.
  • Give and receive constructive feedback to and from the rest of the team about the game to ensure the best content possible is implemented.
  • Iterate on level designs based on playtesting feedback and technical constraints to achieve optimal player experience and performance.
  • Remain current on industry trends including new game genres, new game design techniques, and trending audio-visual excellence.

Benefits

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance
  • 401(k) with Company match, tuition reimbursement, charitable donation matching
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
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