At Blizzard, we craft genre‑defining games and legendary worlds for all to share. Through unparalleled creativity and technical excellence, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations – only made possible by building a work environment that cultivates the artistry of game development and unleashes the aspirations of our people. We are looking for a Senior Technical Artist, Characters to help craft a new, unannounced game for Blizzard. As a senior individual contributor on the team, you will play a critical role in defining, building, and maintaining high‑quality character rigging pipelines while ensuring runtime performance and scalability. You will partner closely with animation, character art, and engineering teams to deliver best‑in‑class character solutions and act as a technical leader within the character discipline. This role is anticipated to be a hybrid work position, with some work on‑site and some work from home. The potential home studio for this role is Irvine, CA.
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed