About The Position

The Engine Networking Team pulls the players together by ensuring the communication of the game state to all. As a Principal Network Transport Engineer you will help the players experience the game as a nearly synchronous world. Just as the nerves in our bodies coordinate our actions, the network system coordinates all the computers involved into a smooth experience for the players. You will work in all areas of the game platform in your quest for real-time communication of every part of Roblox.

Requirements

  • A leading engineer with 8+ years of industry experience
  • A deep understanding of Network Stack with a passion for working with open source
  • Amazing at systems-level C++ programming and are fascinated by the actual work the CPU does when you use smart pointers, templates, virtual functions, and blocks of memory, both structured and raw
  • A connoisseur with Linux networking and have a good understanding of common network protocols
  • Keen to each millisecond of the network exchanges: You know where the time goes and how to reduce the waste
  • Understanding of what happens on the operating systems -level when certain code is completed
  • Worked on a powerful user-space network stack, solving problems related to scale, performance, latency, and throughput in client/server environments.
  • Worked on a very large multithreaded distributed system that connects millions of users worldwide.
  • Worked on all the devices Roblox supports - from desktop clients to mobile phone clients to console clients

Nice To Haves

  • Experienced with Game networking coming from a Game Engine/Studio. (Desirable)
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