About The Position

Passionate people are everywhere at Google. In Developer Relations, we get excited to collaborate and connect with the communities that love technology as much as we do. Part community manager and part developer advocate, Developer Relations Engineers collaborate with developers at conferences and online, and advocate for developers interests internally at Google. Not afraid to be hands-on, you write sample code and client libraries as well as participate in developer forums and support queues to troubleshoot and debug coding problems developers encounter. Internally, you work with product engineering teams to improve our products by conveying feedback from developers, reviewing API designs and testing new features. Chrome, Android, App Engine, HTML5 as well as our core Google Apps and Ads APIs are just some of the platforms you promote and support. With your technical expertise, you drive strategy around fostering a community of developers who work with Google technologies. An ardent advocate for these developers, you represent their voice internally to our Product Managers and serve as their Google support in application development and technology implementation. The Google Pixel team focuses on designing and delivering the world's most helpful mobile experience. The team works on shaping the future of Pixel devices and services through some of the most advanced designs, techniques, products, and experiences in consumer electronics. This includes bringing together the best of Google’s artificial intelligence, software, and hardware to build global smartphones and create transformative experiences for users across the world. The US base salary range for this full-time position is $132,000-$189,000 + bonus + equity + benefits. Our salary ranges are determined by role, level, and location. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific salary range for your preferred location during the hiring process. Please note that the compensation details listed in US role postings reflect the base salary only, and do not include bonus, equity, or benefits. Learn more about benefits at Google [https://careers.google.com/benefits/].

Requirements

  • Bachelor's degree in Computer Science, a similar technical field, or equivalent practical experience.
  • 3 years of work experience in a technical role (e.g., software engineering, solutions consultant, etc.).
  • 2 years of experience in game development based on unity, unreal or C/C++/C# custom game engines.

Nice To Haves

  • 3 years of experience as a technical practitioner in a developer community.
  • Experience in scripting and tooling within the Android development environment, utilizing RenderDoc, Perfetto, Frame Pacing API, SurfaceFlinger, GFXReconstruct, and Android GPU Inspector.
  • Experience working with Quality Assurance (QA) or Quality Engineering (QE) teams for device hardware and OS/software production.
  • Knowledge of GPU pipeline such as OpenGL ES, Vulkan, Metal, or DirectX.
  • Ability to influence and collaborate with internal teams and external partners.
  • Excellent communication and problem-solving skills.

Responsibilities

  • Attend or facilitate conferences and events to gain and share insights on user experience and technologies.
  • Work with top game developers and game engines in the Americas region to support exciting new product integrations on flagship Pixel devices.
  • Optimize AA/AAA game titles, resolve engineering problems with Google technologies, and scale the knowledge to improve the overall gaming ecosystem.
  • Advocate for game developers internally and influence Google developer product strategy by working with Product Management, Engineering, Marketing, Business Development, Public Relations (PR), and other cross-functional teams.
  • Drive regular, engineering-focused workshops and meetings with developers to optimize the gaming experience and resolve technical problems at a scale of millions of users.
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