3D Animator

Liquid DevelopmentPortland, OR
57d$60,000 - $70,000Remote

About The Position

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best. Check Us Out On ArtStation: https://www.artstation.com/liquiddevelopment Interested in joining our team? As future projects await, we're on the lookout for exceptional talent to consider for upcoming roles. Take the initiative by submitting your application, and let's explore the possibilities together as our team grows. We are currently seeking for mid to senior level 3D animators to join our team for a few upcoming projects! You are specialized in mocap cleanup and facial animations or cinematics. You will work with Maya, MotionBuilder, Unreal Engine 5. In return, you will be part of an experienced creative and supportive team working on various AAA titles!

Requirements

  • A strong portfolio/demo reel with recent work showcasing proficiency in 3D Animation for video games (must submit to be considered)
  • 5+ years of professional experience working as a 3D Animator in the video game industry
  • Proficient with Maya and Unreal Engine 5 Cinematics (Sequencer)
  • Must have experience working with motion capture cleanup
  • Experience working with more realistic art styles focused on bipedal human animations for games

Nice To Haves

  • Huge Plus: MotionBuilder Experience
  • Experience working with Unreal Engine 5 Integration, hand keyed animations, working with proprietary tools
  • Experience in tangential areas of animation, such as rigging, skinning, or scripting

Responsibilities

  • Build, establish and improve the existing structure for a high-end 3D animation team
  • Animating a variety of characters, creatures, props, and vehicles
  • Developing and maintain pipeline tools in Unreal Engine, Maya, 3DS Max and Motion Builder
  • Working closely with the Animation Director and Project Manager

Benefits

  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Medical, Dental, Vision benefits
  • Voluntary Long-term / Short-term Disability
  • 401K w/ company match
  • Salary RANGE: $60k to $70k per year ($29/hr to $34/hr)

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What This Job Offers

Job Type

Full-time

Career Level

Mid Level

Education Level

No Education Listed

Number of Employees

11-50 employees

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