Dolby Careers XR Engineering Intern

Sound, Visual, & Display TechnologySan Francisco, CA
2d$50 - $55

About The Position

Join the leader in entertainment innovation and help us design the future. The Dolby U internship program offers impactful, project-based work experience in a collaborative, creative environment where you work side by side with industry leaders. Amplify your insatiable curiosity by implementing real-world solutions that revolutionize how people communicate and how entertainment is created, delivered, and enjoyed worldwide. We offer a collegial culture, challenging projects, and excellent compensation and benefits, not to mention a Flex Work approach that is truly flexible to support where, when, and how you do your best work. For any student seeking to gain invaluable expertise through meaningful, personal contributions, we invite you to join us in continuing to design a future where technology meets entertainment! Dolby’s consumer entertainment and cinema businesses are bringing Dolby’s breakthrough technologies, powering the world’s top movies, TV shows, music, games, and live sports to more places around the world across a wider range of consumer experiences and devices. Role Overview You will join our XR Content Tools team! Use your knowledge of software development, XR content production, Universal Scene Description (USD), and Unity to explore new XR workflows.

Requirements

  • Working toward a Bachelor's or Master's degree in software development, or demonstrates equivalent experience
  • XR/Spatial computing experience on platforms like Unity XR, OpenXR, Meta Quest, Apple Vision Pro, or HoloLens
  • Demonstrable experience creating virtual reality (VR) or mixed reality (MR) experiences in Unity
  • Demonstrable experience with Python and C#
  • Familiarity with USD and glTF scene-graph formats
  • Familiarity with media packetization and carriage as described in MPEG-I, MPEG-4 Part 12, and MPEG-4 Part 14
  • Familiarity with content creation workflows for linear or interactive media
  • Working towards a Bachelor’s or Master's degree in software developmentor a related field; recent grads who are within 6 months of graduation are also eligible to apply.
  • Must be available to work full-time Monday – Friday for 3 months between May/June 2026– August/September 2026.
  • Start dates for the internship are as follows: (note this date is not flexible) Monday, May 18, 2026 Tuesday, May 26, 2026 Monday, June 15, 2026

Nice To Haves

  • Experience with NVIDIA Omniverse or other USD ecosystems
  • Experience with Blender, Maya, or Houdini
  • Familiarity with digital twins
  • Familiarity with HLS or DASH
  • Experience optimizing for real-time playback in interactive environments
  • Experience with software test development and automated test frameworks (e.g. pytest, Googletest)

Responsibilities

  • Work deeply with Universal Scene Description (USD/USDZ) assets and specification
  • Extend USD generation and playback capabilities within the Unity game engine toward proofs-of-concept
  • Collaborate with XR engineers and members of our R&D team
  • Develop automated interoperability testing
  • Generate technical documentation
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