About The Position

Develop UX and UI solutions for D&D Beyond with guidance from senior team members Apply and extend existing design systems and visual styles to ensure consistency and usability. Work with product and engineering to scope plan and deliver projects for small features and flows independently. Proactively identify, communicate, and resolve issues impacting the quality of work Deliver design artifacts such as wireframes, prototypes, and journey-maps that support product goals. Use player insights and data to guide design decisions and advocate for user needs.

Requirements

  • A degree in UX Design, Art, Information architecture, a related field, or the ability to show equivalent professional experience.
  • Portfolio of interactive design work demonstrating thoughtful problem-solving and execution.
  • Proficiency with design tools like Figma and familiarity with responsive web and mobile design patterns.
  • A growth mindset for pushing yourself, the team, and the product towards continuous improvement.
  • Experience working within a design system or participating in its evolution.

Nice To Haves

  • Familiarity with tabletop RPGs or a love for games and storytelling.
  • Background in both traditional product design and UX for the games or entertainment industry.

Responsibilities

  • Develop UX and UI solutions for D&D Beyond
  • Apply and extend existing design systems and visual styles
  • Work with product and engineering to scope plan and deliver projects
  • Proactively identify, communicate, and resolve issues impacting the quality of work
  • Deliver design artifacts such as wireframes, prototypes, and journey-maps
  • Use player insights and data to guide design decisions and advocate for user needs
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