UI Artist, Presentation (Temp) - NBA 2K

Visual ConceptsNovato, CA
1dRemote

About The Position

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. Our Novato studio is looking for a motion graphics artist to contribute to the highly successful NBA2K franchise! This role blends graphic design, animation, and 3D production, with a focus on building and implementing animated wipes, overlays, and UI art directly in-game using Maya and proprietary UI tools.

Requirements

  • 2+ years working in motion design or user interface designs, ideally for AAA games
  • Generalist proficiency with Autodesk Maya for animation, asset creation, and basic rigging
  • Proven history of working in game engines (Unreal, Unity, or other proprietary engines), design toolsets and production pipelines
  • Experience with industry standard 2D graphics applications and prototyping tools used in UI (Photoshop, Illustrator, Figma, etc.)
  • Familiarity with expression-based logic and scripting
  • Excellent graphic design skills (design, layout, and typography)
  • Ability to take feedback well, and collaborate with peers
  • Experience with Perforce
  • Love for games (not just ours!)

Nice To Haves

  • 3D motion graphics work, preferably created in Maya
  • Sports broadcast-style designs
  • In-engine or real-time examples are a strong plus

Responsibilities

  • Work in Maya and proprietary UI tools to build UI art, animated wipes, and transitions.
  • Work closely with a team of UI and Tech Artists to build UI visual design in accordance with the project's artistic direction
  • Quickly concept, iterate, and produce assets throughout all stages of development from concept to final game assets
  • Collaborate with artists and other dependent departments, as appropriate, throughout the production process

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What This Job Offers

Career Level

Mid Level

Education Level

No Education Listed

Number of Employees

501-1,000 employees

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