Basic Function: With direction from the Creative Director, show supervisors, and the department Head, create accurate digital textures from the supplied reference material and/or concept artwork. Liaise with the CG Supervisor on a daily basis for work direction and feedback. The Role: Create photorealistic textures for digital assets using the supplied photographic reference material and/or concept artwork. Work closely with the modelling team to ensure UVs are positioned and scaled Work closely with the Lead Generalist to ensure the best result from texture to render Problem-solving material representation for a variety of asserts from organic to mechanical, arriving at the best solution for the shot. Maintain a high standard of work while being able to meet schedules and set Work with the look development team to resolve technical issues and ensure assets are optimised for render Communicate effectively with the Creative Director, HOD, coordinators, and other leads, keeping them apprised of asset progress, technical issues and recommended Work closely with the modelling team to ensure optimized UV’s. Liaising with the show supervisor and producer on a daily basis regarding progress, schedules, and deadlines. Work to maintain familiarity with core tools, including Mari, Substance and Unreal Take a leading role in implementing an industry-standard best practices pipeline for texture artists at Cinesite based on your industry experience. We’d like to talk to you if you have: Strong creative skills and a thorough understanding of the techniques required to generate texture images using a combination of photographs and digital painting. Thorough understanding of the texturing process and the ability to both interpret designs and manipulate photographic reference material. Previous experience creating textures for photorealistic organic and hard surface digital Advanced knowledge of Photoshop, Substance, and Mari, a strong working knowledge of Maya and UV’s, and a good understanding of Zbrush/Mudbox. Experience working in Unreal Experience with Look development, such as working with shading
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed