Technical Artist (Temp) - NBA 2K

Visual ConceptsNovato, CA
1dRemote

About The Position

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry. The Team: The NBA Tech Art team is a diverse group of dedicated Technical Artists that perform a wide variety of tasks. We write and maintain tools for the art department, rig the characters, props, and clothing, and do a lot of problem solving. What We Need: The Novato team is looking for a cloth simulation technical artist (temporary), who will be responsible for creating realistic clothing simulations, optimized for our propriety game engine. This role reports to the Lead Technical Artist.

Requirements

  • Experience with Havok Cloth software.
  • Some modeling experience to create Proxy meshes for simulation.
  • Having a keen eye for a variety of fabric behavior (denim, silk, cotton, etc.)
  • Strong foundation in physics and anatomy
  • Experience in writing tools, scripts, and pipeline development, ideally for games or visual effects
  • You exhibit a mastery of cloth simulation and have a working knowledge of Maya
  • Love for video games (not just ours!)

Nice To Haves

  • Experience with Marvelous Designer.
  • Experience in Python and C#
  • Hands-on scripting and technical tools pipeline development to refine and improve our workflow
  • Writing tools that work with Perforce or other version control software

Responsibilities

  • Setup simulations using Havok Cloth software for character clothing.
  • Use proxy meshes, colliders, backstop, and other cloth physics settings in Havok. Test the resulting simulations in game engine and ensure they meet performance requirements.
  • Collaborate with Character artists to refine meshes to ensure the best simulation outcome. Address feedback notes from Art Direction to meet visual expectations.
  • Identify areas for improvement in our existing cloth pipeline
  • Collaborate with a team of other technical artists, support art teams directly, and work closely with engineers
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