Technical Art Director - Teamfight Tactics

Riot GamesLos Angeles, CA
1d

About The Position

As a Senior Technical Art Manager, you will lead and define the technical art needs across all of the different creative and technical teams on a game product. You will partner with the Creative Director to inform on best practices and pipelines, workflow, and asset production so artists can work efficiently and without technical hurdles in production. Additionally, you will work with fellow Technical Art Directors across the studio to ensure healthy and consistent best practices and support across the discipline. As the Sr Tech Art Manager on the Teamfight Tactics, you will support a team of Art Directors across TFT and work in partnership with Engineering Leaders to ensure joint planning and prioritization in order to support, optimization and pipelines across the TFT Product. You will work with the overall League of Legends Director of Technical Art to drive future-facing workflows, pipelines, rigging standards, and build a long-term strategy for the technical implementation of the creative vision for Teamfight Tactics. You will lead technical artists in creating rigs, tools, materials and shaders, and in adopting engineering best practices. You will identify strategic art resource needs and promote hiring for all tech art roles on the team. As a part of the art leadership team, you’ll develop strategies and eliminate obstacles with other leaders to achieve broader product goals.

Requirements

  • 10+ years of experience as a technical artist in games or related industries
  • 4+ years experience in management in games or related industries
  • Experience in working collaboratively with external vendors and partners
  • Experience with and commitment to building long-term maintainable, testable, portable, and stable systems
  • Experience working on Mobile games
  • Highly proficient communication skills and capacity to act as an ambassador between art, product, and engineering
  • Experience with Maya and scripting in Python
  • Experience in shader development (e.g. HLSL)
  • Experience with ZBrush, Substance, and simplygon pipelines
  • Familiarity working in Unreal, Unity or other game Engines
  • Professional experience working in mobile development and cross-platform experience

Responsibilities

  • Drive implementation of technical art best practices for artistic workflows and pipelines across the game
  • Be the primary driver in defining and growing the discipline of tech art across the game
  • Lead teams in identifying and prototyping new opportunities and incorporate technology to increase art workflow efficiency and unlock new creative opportunities
  • Supervise other technical artist leads in their performance management and adoption of shared engineering standards and best practices
  • Be an influencing voice in cross-discipline technical decisions and define the relationships between tech art, art, engineering, and production
  • Define and implement a framework for art asset technical performance
  • Fill in initial tech art gaps on new or exploratory products or teams, and set them up for sustainability
  • Ensure proper staffing and allocation of technical artists across product teams

Benefits

  • Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules.
  • We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match.

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What This Job Offers

Job Type

Full-time

Career Level

Senior

Education Level

No Education Listed

Number of Employees

1-10 employees

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