Staff UX Designer, Google Hardware

GoogleMountain View, CA
1d$178,000 - $265,000

About The Position

Google works on technologies to enable the next generation of immersive experiences and devices. We design, prototype, and research the experiences and interactions that set the direction for a new product category, products that deliver on a promise to provide our users with lovable, approachable, and truly helpful technology. Design is at the forefront of everything we do. As a Staff UX Designer on the Google Hardware team, you will leverage your breadth as a UX Designer with your leadership skills to help define every aspect of an emerging device category with very little precedent in the real world. In this role, you will work closely with UX Engineers, Interaction Designers, Visual Designers, UX Researchers, Product Leads, and Hardware teams to bring spatial experiences to life, shaping how users interact with this groundbreaking technology, and laying the foundation for new interaction models and design patterns that influence future product generations. As part of a small team, you will need to be able to both contribute as an IC and take the lead on bigger initiatives, working directly with cross-functional partners to maintain a high bar for craft and execution. Google's mission is to organize the world's information and make it universally accessible and useful. Our Devices & Services team combines the best of Google AI, Software, and Hardware to create radically helpful experiences for users. We research, design, and develop new technologies and hardware to make our user's interaction with computing faster, seamless, and more powerful. Whether finding new ways to capture and sense the world around us, advancing form factors, or improving interaction methods, the Devices & Services team is making people's lives better through technology.

Requirements

  • Bachelor's degree or equivalent practical experience.
  • 8 years of experience with product design or UX.
  • Experience with hardware/software interaction design, design systems, and spatial UX.
  • Experience with visual design and communication design.
  • Experience with design tools like Figma.

Nice To Haves

  • Familiarity with prototyping using more advanced tools like web-based technologies or unity.
  • Familiarity with motion design and 3D tools.
  • Familiarity with Google material design.
  • Ability to take design concepts from drawing board to shipped features.
  • Excellent communication skills, with the ability to accept different perspectives, articulate positions, and advocate for user needs.
  • Strong visual design and communication design skills.

Responsibilities

  • Develop and contribute to Augmented Reality (AR) System UI architecture, interaction models, and UI framework in close collaboration with the rest of the UX team and cross-functional partners.
  • Own and deliver design work and collaborate closely with UX Engineers as part of a prototyping-driven design and discovery process.
  • Partner with cross-functional and cross-product teams to define the product outlook, contribute to user research, product strategy, and execute on the aligned outlook.
  • Solve highly ambiguous and complex design problems involving both screen-space and spatial design.
  • Help define pragmatic interaction design systems and patterns, execute on final designs, and communicate user narratives with strategic reasoning behind design decisions.
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