About The Position

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. As a Senior Software Engineer, you’ll own and deliver important features and model best practices within the team. As a Staff Software Engineer in Riot’s Publishing Platform group, you’ll work closely with world class designers, technical product managers, and engineers to overcome high-volume obstacles and to provide player value. You will play a key role in building critical path client SDKs and amazing in-game experiences used by all of Riot’s games across multiple platforms. Your expertise will help build key player experiences that empower game developers to leverage platform technologies in areas like social experiences, commerce/payments, accounts and identity to name a few. Your work will help game teams leverage some of the most used features and services across Riot. You will report to the Software Engineering Manager of the SDK Foundations team.

Requirements

  • Bachelor's degree in Computer Science, a related field, or equivalent professional experience
  • 6+ years deep hands-on programming experience as a software engineer and proficiency in C++ 14 or newer
  • 4+ years hands-on programming experience with Unreal Engine 4.2x/5.x building tools, plugins, or gameplay components.
  • Experience contributing to a large code base with millions of active users
  • Expertise with continuous development and deployments of large-scale systems
  • Experience defining and delivering technical solutions to technical users.

Nice To Haves

  • Experience with scripting languages like Python or TypeScript
  • Experience with telemetry providers like Data Dog and/or Sentry
  • Experience developing client applications and/or client SDKs that leverage highly distributed systems
  • Experience with globally deployed platforms as well as distributed teams
  • Experience building in-client user experiences for AAA title(s)

Responsibilities

  • Develop and support our client-side SDKs running on console, desktop, and mobile used by millions of players
  • Develop and support Unreal plugins that interface with the client-side SDK and Riot's Platform Services.
  • Build high quality and performant client-side SDKs used by all of Riot’s games to leverage critical features like network connectivity, messaging, and game engine integrations.
  • Be an individual contributor on the team who creates reference designs, tackles challenging and ambiguous technical solutions, conducts architectural and code reviews
  • Design, code, and improve release processes for the products and solutions produced on your team
  • Mentor software engineers, influence team goals, and lead by example
  • Balance short-term technical trade-offs and with long-term technical needs to ensure we are building stable, operational, extensible services and SDKs
  • Develop high-quality software by writing unit, functional, and integration tests
  • Partner with product owners and technical leads to build and operate features end-to-end including technical discovery, product development, and production release
  • Invest in team’s complete ownership of our products by participating in on-call rotation

Benefits

  • Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules.
  • We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match.
  • Check out our benefits pages for more information.
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