The World of Warcraft team is seeking an engineer to join the server team as a reliability engineer. In this role, you will work with engineers, producers, quality assurance (QA), Site Reliability Engineering (SRE), and designers to bring online or update all content for World of Warcraft globally, as well as writing and improving existing code! As a server engineer, we’ll need you to investigate service issues that occur, partnering closely with designers, producers, and engineers to push new content and deploy fixes. You’ll find yourself digging into source code, reviewing changes looking for hidden complexities, tracking evidence in logs and server telemetry, and using your eye for reliability and engineering judgment to help the team make great decisions. You’ll also be responsible for writing new and improving existing features and code in the WoW codebase. If you are someone who loves solving technical issues, we’d love to see your application. The role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this position is Irvine, CA.
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed