About The Position

Meta is seeking skilled engineers to join our team and contribute to the development of innovative graphics frameworks, algorithms, and tools that maximize quality and performance. As a key member of our engineering team, you will collaborate with cross-functional teams across Meta to create real-time rendering architecture, build high-quality digital representations of people, and enhance real-time systems. Your expertise in creating high-quality, performant, and maintainable code will be essential in delivering innovative products in mobile, AR/VR spaces. You will also have the opportunity to document and support graphics and tooling features, working closely with various infrastructure and product teams to drive project success. About Meta Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today-beyond the constraints of screens, the limits of distance, and even the rules of physics.

Requirements

  • Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
  • 7+ years software development experience in industry settings or PhD with 4+ years of experience
  • 3+ years of graphics software engineering experience
  • Experience with C/C++ programming
  • Experience with object-oriented and component-based design experience

Nice To Haves

  • Experience building engine-level systems for 3D real-time interactive engines ( Unity 3D, Unreal, Frostbite, or other/proprietary )
  • Experience building for virtual reality (Rift, Quest, VIVE, Valve Index, etc.) or mixed/augmented reality (HoloLens, Magic Leap, ARKit, ARCore etc.)
  • Experience developing SDKs or shared technology that balances the needs of multiple shipping products
  • Experience with performance optimization of real-time applications (CPU, GPU, Memory, etc. )
  • Demonstrate understanding of one or more real-time engine components ( Rendering, Collision, Physics, Input Processing, Audio, Animation, Networking, etc.)
  • Demonstrate experience of 3D math, linear algebra and physics
  • Experience designing and shipping AI-driven gameplay systems (navigation, decision-making, behavior trees, multi-agent systems)
  • Experience developing agentic workflows, orchestration frameworks, and AI agent evaluation methodologies
  • Experience collaborating with AI research teams / ML engineers, translating prototypes into production systems

Responsibilities

  • Develop innovative graphics frameworks, algorithms, and tools to maximize quality and performance
  • Collaborate with cross-functional teams across Meta to create real-time rendering architecture
  • Build tools and pipelines for generating realistic synthetic images and digital representations
  • Enable high-fidelity experiences through remote compute solutions on smaller devices
  • Document and support graphics features
  • Create high-quality, performant, and maintainable code
  • Partner closely with various infra, runtime, technical artist, and product teams to deliver innovation into products
  • Build platforms for cloud-streamed games and rendering subsystems for various platforms

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What This Job Offers

Job Type

Full-time

Career Level

Mid Level

Industry

Broadcasting and Content Providers

Number of Employees

5,001-10,000 employees

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