Figma is growing our team of passionate creatives and builders on a mission to make design accessible to all. Figma’s platform helps teams bring ideas to life—whether you're brainstorming, creating a prototype, translating designs into code, or iterating with AI. From idea to product, Figma empowers teams to streamline workflows, move faster, and work together in real time from anywhere in the world. If you're excited to shape the future of design and collaboration, join us! Our Creation Engine teams work on some of the core technologies that power our real-time, browser-based Figma Design and FigJam products. These teams work mostly (but not exclusively) on client-side code that runs in the browser. Under the hood, Figma shares a lot of similarities with a game engine. We develop this C++/WebAssembly engine to ensure that internal and external developers can rapidly build new products and features that are fast and reliable by default. These teams own areas such as our in-memory data model (SceneGraph), renderer, and multiplayer client/server protocols. Housed within Creation Engine, the Client Testing, Observability, and Performance (CTOP) team’s mission is to make it easy for client developers to prevent, detect, and resolve performance and quality problems. This team supports a broad scope of testing and logging frameworks used widely across Figma. This includes innovative performance testing tools with careful attention to signal-to-noise ratio as well as deep investment in observability systems. These efforts are tied closely to company-level priorities around maintaining and achieving high performance and best-in-class quality across Figma’s suite of products. This is a full time role that can be held from one of our US hubs or remotely in the United States.
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Job Type
Full-time
Career Level
Manager
Education Level
No Education Listed
Number of Employees
1,001-5,000 employees