You will work across Mithril's three core engineering areas — Consumption (the developer-facing product, billing, and API surface), Platform (the orchestration and marketplace engine), and Supply (integrations with cloud providers and capacity management). You will own meaningful slices of each, shipping features end-to-end against a product that handles real revenue and business-critical customer workloads. This is not a single-domain role. You'll move between backend systems, marketplace logic, and customer-facing surfaces — with direct exposure to the architectural decisions shaping how Mithril scales. Most early-stage engineering roles at infrastructure companies are either deep in systems (little product surface) or deep in product (little systems exposure). At Mithril, you'll work across both: the orchestration engine that manages GPU capacity across providers, and the developer-facing surfaces that customers use to reserve, bid, and consume that capacity. The systems you build will handle real money, real workloads, and real market dynamics — spot auctions, reservation pricing, and capacity allocation across a heterogeneous supply base. If you want to understand how GPU infrastructure markets actually work and build the systems that run them, this is that role.
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed