Software Engineer, Interoperability

RobloxSan Mateo, CA
14d

About The Position

As a Software Engineer on our Interoperability team , you will help build products that our artists rely on to import/export/iterate/manage 3D content in Roblox Studio. Our goal is to create solid engineering / product foundations that will enable the artists of tomorrow. You Will: Work on UX for 3D Content Iteration Tooling. Primarily Lua UX with some lower level C++. 3D Content iteration tooling helps Artists import, export, iterate, and manage their 3D content. Products you will be working on include Import, Export, Re-Import, and Asset Manager. Be part of a tightly-knit high-performing multi-functional team consisting of a mix of Early-in-Career engineers to veteran principal engineers.

Requirements

  • 1-3 years of experience developing a wide-array of software products
  • An undergraduate/graduate degree in computer science, engineering or a related field.
  • Proficiency in one or more programming languages such as Lua or C++
  • Please note the Company may not be able to employ candidates who have United States work authorization related to certain U.S. visa categories, or support future F-1 or H-1B sponsorship at this time.

Responsibilities

  • Work on UX for 3D Content Iteration Tooling.
  • 3D Content iteration tooling helps Artists import, export, iterate, and manage their 3D content.
  • Products you will be working on include Import, Export, Re-Import, and Asset Manager.
  • Be part of a tightly-knit high-performing multi-functional team consisting of a mix of Early-in-Career engineers to veteran principal engineers.
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