Software Engineer II

PlayStation GlobalSan Mateo, CA

About The Position

Why PlayStation? PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. Position Overview: How would you like to work on a global team developing industry leading audio software for the PlayStation platforms? Do you want to craft the future of game audio? Are you the type of person who gets excited when discussing audio algorithms and optimizations? If this sounds like you, we have a unique opportunity to join Sony PlayStation on our Platform Audio team! Our Platform Audio team seeks an enthusiastic software engineer who can build and implement technology used for 3D audio and hardware DSP acceleration. Your contributions will directly affect both our console users and game developers. If this is you, please apply!

Requirements

  • Four years or more of embedded systems programming using C/C++
  • Experience as a primary contributor in a similar field (audio, acoustics, DSP)
  • Experience with low-level system architecture concepts such as memory mapping, DMA, multi-threading, assembly code
  • Proficient with standard software development tools, source control, and issue tracking
  • Experience with SIMD vectorization and optimizations for real-time performance
  • Experience profiling and debugging performance bottlenecks in audio systems

Nice To Haves

  • Competency in digital signal processing (sampling, filtering, FFT, convolution)
  • Prior exposure to game audio / audio middleware
  • Experience with GPU development
  • Knowledge in psychoacoustics and 3D audio (HRTFs, object-based audio)

Responsibilities

  • Systems level multi-threaded programming and debugging using C/C++
  • Implement DSP algorithms on embedded audio hardware accelerators
  • Design and implement new features of the audio API for our platform SDK
  • Collaborate with international counterparts to contribute to the design, development, and evaluation of audio algorithms and APIs

Benefits

  • medical
  • dental
  • vision
  • matching 401(k)
  • paid time off
  • wellness program
  • employee discounts for Sony products
  • bonus package
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