Software Engineer, Graphics & Media

MirageNew York, NY
2dOnsite

About The Position

We’re looking for an experienced software engineer to help design and build our next-generation, cross-platform rendering engine for video and graphics. This is a foundational, long-term effort: you’ll work on core systems that power how media is rendered, transformed, and composed across platforms. The work spans low-level rendering, media processing, and systems design. You’ll help define the architecture, make fundamental technical decisions, and build infrastructure that will support increasingly sophisticated creative workflows. We don’t use hierarchical titles or levels internally, but are currently hiring engineers who have operated at senior or staff+ scope.

Requirements

  • Strong experience building performance-critical systems in production
  • Deep understanding of graphics, media, or rendering pipelines, such as video processing, real-time or offline rendering, or GPU-accelerated systems
  • Proficiency in one or more systems programming languages (e.g., C++, Rust, or similar), with the ability to reason about memory, concurrency, and performance
  • Strong computer science fundamentals, especially in algorithms, data structures, and systems design
  • Experience owning large, complex projects over long time horizons
  • Comfortable operating in ambiguous problem spaces and making high-leverage technical decisions

Nice To Haves

  • You’ve worked on rendering engines, media pipelines, or graphics infrastructure used at scale
  • You have experience with video codecs, media formats, or GPU compute
  • You’ve built or maintained cross-platform engines or shared core systems
  • You enjoy close collaboration and working on deep technical problems

Responsibilities

  • Design and build a high-performance, cross-platform rendering engine for video and graphics, capable of powering complex creative workflows
  • Own core media and rendering systems, including composition, transforms, effects, and execution pipelines
  • Make foundational architectural decisions around engine structure, language choice, performance tradeoffs, and long-term maintainability
  • Optimize for performance, correctness, and scalability, balancing throughput, latency, and resource efficiency in production environments
  • Collaborate with product, AI, and client teams to ensure the engine supports evolving creative and product requirements
  • Build abstractions and APIs that enable other teams to build on top of the engine safely and efficiently

Benefits

  • Comprehensive medical, dental, and vision plans
  • 401K with employer match
  • Commuter Benefits
  • Catered lunch multiple days per week
  • Dinner stipend every night if you're working late and want a bite!
  • Grubhub subscription
  • Health & Wellness Perks (Talkspace, Kindbody, One Medical subscription, HealthAdvocate, Teladoc)
  • Multiple team offsites per year with team events every month
  • Generous PTO policy
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