About The Position

As a Simulation Content Creator, you’ll join a team of experienced game developers to expand the features and content in AtomEngine. In this role you’ll work closely with the product design team to create playable versions of real-world military platforms and other kinds of entities from all nations and eras. You’ll also act as a level designer, staging real-world and fictional scenarios to challenge players and wargamers.

Requirements

  • Strong attention to detail and analytical skills, with the ability to independently troubleshoot data configuration issues
  • Concise, effective communication skills (spoken and written)
  • Excitement for understanding how things work in detail
  • Due to federal contract requirements, U.S. Citizenship is mandatory for this position

Nice To Haves

  • Experience with game modding tools or editors (either hobbyist or professional) is a plus
  • Experience with game dev tools (such as version control and bug tracking systems) is a plus

Responsibilities

  • Collaborate closely with the feature design team to plan and develop the entity catalog, troubleshoot issues, and provide feedback from your testing
  • Scour the web and other reference material to gather accurate data on the performance characteristics of real-world military platforms and forces
  • Learn to use and master the AtomEngine editor to create functional, simulation-ready entities that look and behave the way they should in the real world
  • Put your newly created entities through their paces, testing them against one another in AtomEngine, then tuning and balancing the results
  • Use the AtomEngine editor to design and publish gameplay scenarios that present players with interesting challenges
  • Maintain clear written documentation of the growing entity library

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What This Job Offers

Job Type

Full-time

Career Level

Entry Level

Education Level

No Education Listed

Number of Employees

101-250 employees

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