Senior Technical Artist, World – Unannounced Game | Irvine, CA or Albany, NY

Blizzard EntertainmentVillage of Colonie, NY
26d$39 - $72Hybrid

About The Position

At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations -- only made possible by building a work environment that cultivates the artistry of game development and unleashes the aspirations of our people. We are looking for a Senior Technical Artist to help craft a new, unannounced game for Blizzard. As a key member of the development team, you will be responsible for supporting and optimizing art production through technical and artistic expertise. You understand how to effectively problem-solve, innovate, and collaborate to monitor and address performance problems that arise. You are comfortable operating in a dynamic environment, navigating fluid deadlines and changing priorities with purpose. This role is anticipated to be a hybrid work position, with some work on-site and some work from home. The potential home studio for this role is Irvine, CA or Albany, NY.

Requirements

  • 8+ years of experience in AAA tech art game teams.
  • Confirmed experience, having shipped at least one major title in a relevant role.
  • In-depth knowledge of AAA game engines with an understanding of art implementation and integration methods.
  • Comprehensive understanding of art pipelines and good practice, including proficiency in industry-standard 3D and 2D creation software (Houdini, Substance Designer, Maya, Gaea, etc).
  • A portfolio with examples and detailed breakdowns showcasing your practical work.
  • Strong understanding of physically based rendering.
  • A strong foundation in scripting (blueprints, Python, HLSL, C++)
  • A team-oriented approach to your work, understanding the importance of collaboration and partnering with all departments.
  • The ability to inspire others with an enthusiastic approach to game development and improving core skills.
  • Self-motivated, able to solve problems proactively.
  • Solid understanding of game development outside of technical art (e.g., lighting, VFX, characters, animation, audio, rendering, systems).

Nice To Haves

  • Experience working through early development R&D phases of a project is a plus.
  • Unreal Engine editor utility widgets, profiling, and validators.
  • Passion for playing a wide variety of video games.

Responsibilities

  • Directly contribute to establishing and improving artist workflows for performant content in Unreal engine.
  • Demonstrable understanding of procedural content generation tools such as PCG, Houdini, Gaea, etc.
  • Have a solid understanding of landscape pipelines and open-world creation.
  • Experience creating, optimizing, and maintaining materials and shaders.
  • Be a force multiplier providing technical support for a small team of artists and designers.
  • Remain current on industry trends, including advancements in commercial game engines and workflow efficiencies.

Benefits

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

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What This Job Offers

Job Type

Full-time

Career Level

Senior

Education Level

No Education Listed

Number of Employees

5,001-10,000 employees

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