About The Position

The Video Team is responsible for adaptive video playback and rendering, screen recording, camera capture, live video, video ads, video transcoding, and moderation. We develop on mobile, desktops, consoles, web, and our backend microservices platform. This is a hands-on role focused on Microsoft Windows with the opportunity to work across all the areas. This role is not a video codec research or implementation position; we only use industry-standard codecs. You Will: Design, develop, optimize, and debug video capture, encoding, playback, and rendering focused on the Windows platform using APIs/SDKs such as Media Foundation, DirectX + DXVA, and the manufacturer specific QSV, NVENC, AMF ones. Innovate, architect, and implement our vision for video in a 3D immersive environment. Have the opportunity to work across our platforms (desktop, mobile, and consoles). Have the opportunity to work on our backend microservices Collaborate with different teams all across Roblox to develop new uses of video. Be guided to create state of the art video tech for gaming industry You Have: An experienced engineer with 5+ years of designing, developing, and debugging complex C++ and performance oriented applications, like game engines, running on Windows. Experience with profiling using tools like Visual Studio, WinDBG, and performance recorder. Knowledgeable within the video domain. You know the high-level difference between AVC, HEVC, and AV1. You understand how video is compressed, delivered, and decoded. You don't have to look up the meaning of YUV or HLS. You love to pick up new technologies as the landscape evolves.

Requirements

  • An experienced engineer with 5+ years of designing, developing, and debugging complex C++ and performance oriented applications, like game engines, running on Windows.
  • Experience with profiling using tools like Visual Studio, WinDBG, and performance recorder.
  • Knowledgeable within the video domain. You know the high-level difference between AVC, HEVC, and AV1. You understand how video is compressed, delivered, and decoded. You don't have to look up the meaning of YUV or HLS.
  • You love to pick up new technologies as the landscape evolves.

Responsibilities

  • Design, develop, optimize, and debug video capture, encoding, playback, and rendering focused on the Windows platform using APIs/SDKs such as Media Foundation, DirectX + DXVA, and the manufacturer specific QSV, NVENC, AMF ones.
  • Innovate, architect, and implement our vision for video in a 3D immersive environment.
  • Have the opportunity to work across our platforms (desktop, mobile, and consoles).
  • Have the opportunity to work on our backend microservices
  • Collaborate with different teams all across Roblox to develop new uses of video.
  • Be guided to create state of the art video tech for gaming industry

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What This Job Offers

Job Type

Full-time

Career Level

Mid Level

Education Level

No Education Listed

Number of Employees

1,001-5,000 employees

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