Senior Software Engineer (ML/Graphics)

Sony Interactive EntertainmentSan Mateo, CA
21d

About The Position

Why PlayStation? PlayStation isn't just the Best Place to Play — it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. Join us in shaping the future of play. At PlayStation, we build GPU and machine learning systems that power real-time experiences across console, cloud, and game streaming. Games run on servers and stream frames to clients in real time, where advanced ML techniques improve visual quality, latency, and efficiency. Through developing tools like CnnForge, we transform ONNX models into optimized GPU shaders, enabling inference directly on PlayStation hardware and unlocking new possibilities in neural rendering, super-resolution, denoising, and perceptual video compression. What You'll Do You will work across GPU, ML, and systems engineering to create frameworks that make games more lifelike and responsive.

Requirements

  • Background in GPU computing, computer graphics, machine learning, or computer vision
  • Proficiency in C++ and/or Rust, with focus on performance-critical code
  • Experience with GPU programming, profiling, and optimizations (CUDA, Vulkan, DirectX, or Metal)
  • Familiarity with ML frameworks such as PyTorch, TensorFlow, or ONNX
  • Track record of delivering complex systems into production

Responsibilities

  • Designing and optimizing GPU inference pipelines for ML models in real-time media and game streaming
  • Deploying models efficiently on PlayStation hardware, converting ONNX definitions into high-performance shader code
  • Building tools and workflows that speed up experimentation and deployment of ML-powered GPU systems
  • Applying advanced optimizations such as kernel fusion, memory access coalescing, and operator specialization to meet strict latency targets
  • Helping shape the long-term direction of AI-driven GPU systems at PlayStation

Benefits

  • health coverage
  • retirement plans
  • paid time off
  • parental leave
  • wellness programs
  • access to PlayStation games and services
  • medical
  • dental
  • vision
  • matching 401(k)
  • paid time off
  • wellness program
  • employee discounts for Sony products
  • bonus package
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