At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people. As a Senior Combat Systems Engineer, you will design, architect, and evolve the core systems that power high-quality combat experiences. You will work closely with gameplay engineers, designers, animators, and artists to build scalable, extensible, and performant combat & gameplay frameworks that support complex enemy behavior and expressive player interactions. This role is highly technical and systems-focused, with a strong emphasis on architecture, long-term maintainability, and empowering content teams through robust tools and workflows. You will help define and execute a technical vision that meets both immediate gameplay needs and long-term project goals. This role is a hybrid work position, with some work on-site and some work-from-home. The home studio for this role is Irvine, CA.
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed