Senior/Principal VFX Artist (Real-time)

Absurd VenturesSanta Monica, CA
33d$150,000 - $180,000Onsite

About The Position

We are seeking a talented and experienced Senior/Principal VFX artist (real-time UE5) to spearhead the creation of stunning visual effects for our ambitious open-world project. As a pivotal member of the development team, you will collaborate closely with art, design, and engineering to deliver awe-inspiring effects that bring our expansive world to life. This role offers the unique opportunity to shape the visual identity of a project in its early stages of development.

Requirements

  • Strong portfolio showcasing a range of real-time VFX work.
  • 5-8 years of proven experience as a VFX artist.
  • Shipped a AAA title as a VFX artist.
  • Experience with Unreal Engine 5, and traditional and modern development practices.
  • Strong understanding of particle systems, shaders, lighting, and real-time rendering pipelines.
  • Demonstrated ability to balance real-time quality with optimized technical performance.
  • Collaborate with other departments (design, lighting, environment, cinematics and others), providing guidance with elements for integration within game, cinematics and marketing.
  • Critical eye for the timing, animation, and motion of real-world phenomenon and visual FX.
  • Ability to bring physically based lighting to effects while conveying a story.
  • Strong problem-solving skills and a proactive approach to overcoming development challenges.
  • Excellent communication and collaboration skills, with the ability to work effectively across disciplines.
  • Strong understanding of PBR lighting concepts and physics-based effects.
  • Experience with third party packages and workflows. (Houdini, 3dsMax, Maya, Embergen).
  • Passion for creating immersive and visually compelling game worlds.

Nice To Haves

  • Experience with dynamic weather systems, large-scale destruction effects, or other advanced VFX systems in open-world games.
  • Familiarity with scripting languages or visual scripting tools for VFX implementation.

Responsibilities

  • Create and implement real-time high-quality visual effects for an open-world environment, including environmental effects, character abilities, destruction systems, and cinematic sequences.
  • Responsible for all the VFX elements produced for the project.
  • Define the VFX pipeline and establish best practices to optimize workflows and ensure efficient asset creation and integration.
  • Work closely with the Art Director to establish the visual style to determine the technical requirements of the project.
  • Responsible for making creative and aesthetic choices for the visual effects.
  • Crafting and designing the addition of flair and visual drama, while effectively developing tone and pacing for game and cinematic events at a AAA Level.
  • Lead VFX pre-production activities, including concept development, reviews, and previs (previsualization) planning to establish the AAA visual goal.
  • Collaborate with our Technical Material Artist to create the VFX master materials for the project at a AAA quality bar.
  • The ability to troubleshoot and solve technical challenges related to VFX integration, performance, and memory optimization.
  • Mentor and guide junior VFX artists, fostering their growth.
  • Stay updated on the latest trends and techniques in real-time visual effects and integrate them into the development process.
  • Work closely with Production to estimate, plan, and track VFX tasks for scheduled milestones.
  • Spearhead VFX R&D efforts, identifying the resources and technology needed to achieve desired effects within project constraints.
  • Collaborate with Engineering and Tech Art to build the needed toolsets to accomplish the project's needs with the required tools.

Benefits

  • paid time off
  • sick time
  • company holidays
  • parental leave
  • medical/dental/vision insurance
  • life insurance
  • disability insurance
  • 401(k)
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