Senior Level Designer

Piranha Games Inc.
33dRemote

About The Position

WHY YOU SHOULD WORK WITH PGI Flexible Schedules & Remote Working Arrangements People-focused Events & Initiatives Competitive Compensation Meaningful, engaging projects Career growth opportunities Education & training grants

Requirements

  • 7+ years of industry experience, with at least 2 AAA credited titles on console/PC
  • Extensive knowledge of pipelines, pacing of missions, sightlines and visual blockers for tuning gameplay and performance
  • A combination of education and relevant experience or Bachelor’s degree in related field
  • Solid understanding of various game engine environment tools and Blueprint scripting tools
  • Solid understanding of limitations and work arounds when it comes to level design
  • Knowledge of various environment creation tools, as well as popular 3D packages such as 3DStudioMax, Maya, World Machine, etc.
  • A proven problem solver with an analytical mind and critical thinking skill
  • Excellent communication skills, both verbally and written

Nice To Haves

  • Experience designing environments for First Person Shooter (FPS) multiplayer games
  • Ability to think of creative solutions to technical limitations of the game engine
  • Understanding how terrain is formed in both real world and theoretical environments
  • Experience working within Agile Game Development methodologies

Responsibilities

  • Organize and manage the level design process and production pipeline
  • Design and own individual levels from concept to completion
  • Work closely with the Design Director and the Design team to ensure gameplay is consistent across all levels
  • Work with the Level Designers to keep pacing, timing, sightlines and choke-points as key elements when designing levels
  • Collaborate with the Art Director to help establish environmental settings and aesthetics
  • Work with Technical Artists and Engineering to help identify issues that may arise in development
  • Work with the Project Manager to ensure that levels are on time per the project development timeline
  • Implement gameplay using game engine editors and scripting tools
  • Document and maintain level direction and production targets
  • Actively participate in making recommendations on how to improve gameplay quality and group productivity
  • Provide mentorship for other Level Designers fostering positive communication through professional, supportive and prompt interactions
  • Other duties as assigned

Benefits

  • Flexible Schedules & Remote Working Arrangements
  • People-focused Events & Initiatives
  • Competitive Compensation
  • Meaningful, engaging projects
  • Career growth opportunities
  • Education & training grants
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