Design, implement, and iterate on gameplay-driven level content including quests, objectives, encounters, and scripted events. Set up and maintain quest logic, triggers, conditions, and gameplay states that respond to player actions and narrative choices. Implement combat encounters, enemy setups, and gameplay hooks that support pacing, challenge, and narrative context. Collaborate closely with Narrative Design to integrate dialogue outcomes, branching choices, and story variables into gameplay progression. Use Unreal Engine tools to author and maintain level scripting, data variables, and gameplay flow. Work with Engineering and Tech Design to help develop tools and pipelines for scripting and development. Playtest content frequently, debug gameplay flow issues, and iterate on logic, clarity, and player experience.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed