Senior Gameplay Engineer, Missions - Unannounced Game

Canteen VendingIrvine, CA
31dHybrid

About The Position

At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people. As a Senior Gameplay Engineer on our missions team, you will collaborate with designers and artists to create, develop, and deliver high-quality AAA missions for players and required gameplay systems. You will support the development of code frameworks, functional components, workflows, and content creation tools, as well as collaborate in driving improvements in the underlying engine technology. You will work collaboratively with the team to define and execute a technical vision that meets the project's needs. This role is anticipated to be a full-time, hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA.

Requirements

  • 8+ years of experience in gameplay engineering or a combination of applicable training and experience.
  • Experience delivering AAA-quality features and experiences as part of a cross-functional team including designers, artists, animators, level designers, FX artists, etc.
  • Experience working on real-time 3D games.
  • The ability to understand and write production-grade C++ code.
  • The capacity to make frequent, readable, well-tested code commits.
  • The ability to communicate and articulate vision, ideas, learnings from others, and to give meaningful feedback.
  • Excellent problem-solving and debugging skills.
  • Experience analyzing game features and content for performance and optimizing a game to release quality.
  • Experience working closely in multi-disciplinary teams with people of diverse mindsets.
  • Mentorship mindset and excellent attitude to helping others level up their knowledge.

Nice To Haves

  • Computer science, mathematics, physics, or related degree.
  • Experience developing and shipping AAA game titles for PC, Xbox, and PlayStation consoles.
  • Experience using the Unreal engine (both C++ and Blueprint).
  • Experience with large codebase.
  • Experience working on online multiplayer games.
  • Passion for gameplay development, especially for the quality of the moment-to-moment experience.

Responsibilities

  • Leverage your experience and knowledge to deliver best-in-class player experiences, from end to end, within the constraints of game simulation.
  • Empower designers, artists, and other engineers to deliver the vision of the game and ensure we delight and entertain our players.
  • Collaborate with designers and engineers on gameplay teams to learn and understand their needs and offer technical solutions.
  • Optimize team productivity by supporting content-creation pipelines, tool development, and workflow improvements.
  • Champion Blizzard's core values.

Benefits

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance
  • 401(k) with Company match, tuition reimbursement, charitable donation matching
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

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What This Job Offers

Job Type

Full-time

Career Level

Mid Level

Education Level

No Education Listed

Number of Employees

5,001-10,000 employees

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