Senior Gameplay Engineer

The Walt Disney CompanyBurbank, CA
3dOnsite

About The Position

The Office of Technology Enablement (OTE), a division of The Walt Disney Company, is embarking on a mission to build the future of XR experiences across all Disney segments. Working with top-class industry talent, this role is perfect for the accomplished game engineer looking to create something magical – from focused R&D projects to working with different business units on new ways to experience the characters and stories you love. OTE is looking for a uniquely talented Senior Gameplay Engineer to join us on this ambitious and exciting initiative. If you are an experienced game programmer with a love of Disney properties, you’ll want to check out this opportunity! This role will report to the Director of Development.

Requirements

  • 5 years of experience developing console/PC/mobile games or other digital interactive entertainment.
  • Experience with Unreal Engine 4/5+ at the native (C++) level.
  • Participated in the creation and release of a commercial product, in a hands-on programming role.
  • Was one of the main authors of a major gameplay system.
  • Served as a programmer during the prototype phase of a project.
  • Understands the difference in requirements/goals between prototyping and production.
  • Understands and implements the following concepts at a production-quality: C++ code (Performance Impact, Memory Management, Inheritance, etc.) Client/Server architecture (Replication, Client-side Prediction, Movement Syncing, etc.) Game Mathematics (Linear Algebra, Vector Math, Kinematic Physics, Collision, etc.)
  • Ability to guide engineers.
  • A Bachelor’s degree in Computer Science or equivalent combination of education and experience.

Nice To Haves

  • Shipped products for Apple Vision Pro, Meta Quest or other VR Platforms.
  • Graphics Programming, Mobile experience, and familiarity with Online Services are all bonuses.
  • Experience with developing and publishing Unreal content.
  • Has a broad understanding of XR experiences and the various devices that are available on the market

Responsibilities

  • Leverage your knowledge to help implement a collection of interactive experiences based on Disney’s robust portfolio of characters and worlds.
  • Be an active, hands-on participant in the process, directly writing code and working daily with design/production/art to establish and achieve goals for each interactive experience. A significant portion of this work will involve implementation using Unreal. This role will require a willingness and ability to operate within the limitations of that ecosystem and grow with it as the functionality matures.
  • Empower designers by serving as their main support avenue during the development process.
  • Find creative ways to overcome hardware limitations, maintaining a positive outlook along the way.
  • Work closely with other members of the engineering and creative teams to ensure that implementation quality is maintained.
  • Be an advocate of stability and flexibility.
  • Champion Disney and team values.
  • Maintain a ‘guest-first’ mentality by being an advocate for the audience experience.
  • Serve as a key team member of a growing XR development team at Disney.
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