Senior Concept Artist - Halo Studios

MicrosoftRedmond, WA

About The Position

Overview · Drives high-impact visual development for key areas of the project (e.g., characters, creatures, environments, worldbuilding) · Translates high-level direction into clear, production-ready design solutions · Creates clarity and alignment within tasks by clearly and confidently articulating goals, intent, and process to leads, stakeholders, and peers · Shapes and elevates visual language, style consistency, and overall quality through example-setting work · Balances exploratory ideation with production needs (callouts, turnarounds, material definition) · Proactively identifies and resolves ambiguity, risks, and gaps through visual problem-solving · Operates independently, taking ownership and driving work forward with minimal oversight · Demonstrates strong understanding of production workflows and pipelines to create actionable designs that support 3D artists and downstream development · Collaborates closely with Art Direction, Design, and Narrative to deliver player-focused solutions · Provides direction and feedback to external partners, ensuring alignment and quality of outsourced work · Actively seeks and incorporates feedback, integrating stakeholder insight into stronger outcomes · Contributes to team health through mentorship, feedback, and continuous improvement of workflows

Requirements

  • Bachelor's Degree or Certificate in Design, Fine Arts, Human Computer Interaction, Visual Communications or related art field AND 4+ years experience in art design or a related art field working on computer games or entertainment.
  • OR equivalent experience.
  • Proven experience using related software and packages (e.g., Maya, 3DS Max, Photoshop/Adobe suite, Mental Ray, Substance Designer/Painter/Zbrush, SideFX Houdini, After Effects, Unity, Softimage).
  • Detailed portfolio demonstrating design excellence, visual storytelling, and production-ready thinking
  • Deep understanding of composition, color, lighting, form, and materials
  • Demonstrated ownership and accountability in delivering high-impact work
  • Strong understanding of production pipelines and how concept work translates to implementation
  • Experience working within outsourced or distributed development pipelines
  • Experience defining visual standards, documentation, or pipeline improvements

Nice To Haves

  • Bachelor's Degree or Certificate in Design, Human Computer Interaction, Visual Communications or related art field and 5+ years experience in art design or a related art field working on computer games or entertainment
  • OR equivalent experience.
  • 5+ years of concept art experience in games, film, or related industries supporting a major franchise or large-scale production

Responsibilities

  • Create high-quality, production-ready concept art across characters, creatures, environments, and assets
  • Create clarity and alignment by clearly communicating goals, intent, and process
  • Solve complex visual problems through exploration, iteration, and stakeholder alignment
  • Be hungry for feedback and clearly articulate methods for incorporating stakeholder insights into the work
  • Operate autonomously, taking ownership and driving work forward with minimal oversight
  • Apply production pipeline knowledge to deliver actionable designs supporting 3D and downstream teams
  • Partner with cross-discipline teams to deliver cohesive, player-facing content
  • Deliver production support (callouts, turnarounds, material studies)
  • Provide clear briefs, direction, and actionable feedback to external vendors
  • Review outsourced work and guide it to final quality through paint-overs and critique
  • Contribute to team quality by setting a high bar and supporting peers
  • Identify opportunities to improve pipelines, communication, and development processes
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