As a Model Prep Artist at NVIDIA, you will be responsible for transforming highly complex engineering CAD data into clean, efficient, and production-ready 3D assets. These assets are used across NVIDIA’s visualization, simulation, and real-time pipelines. Your daily tasks will involve preparing large-scale product assemblies to ensure optimal performance in rendering, layout, animation, and USD-based workflows. This includes ingesting CAD data directly from engineering, interpreting part revisions, and rebuilding assemblies into animation- and render-friendly hierarchies. You will also tessellate geometry for optimal visual quality and performance, repair problem geometry, and ensure assets meet technical and pipeline standards. Additionally, you will assign and remap materials using placeholder shaders or material scopes to maintain accurate visual intent while keeping assets flexible for downstream teams. A significant aspect of this role is building well-structured USD assets utilizing references, instancing, and variants to ensure large product assemblies are scalable, performant, and easily updatable. You will also apply consistent naming conventions, metadata, and documentation to make assets readable and usable across various teams.
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Job Type
Full-time
Career Level
Senior
Number of Employees
5,001-10,000 employees