3D Production Artist

Liquid Development
Remote

About The Position

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best. Check Us Out On ArtStation: https://www.artstation.com/liquiddevelopment Interested in joining our team? As future projects await, we're on the lookout for exceptional talent to consider for upcoming roles. Take the initiative by submitting your application, and let's explore the possibilities together as our team grows. We are currently taking applicants for a mid-level 3D Production Artists who is passionate about creating high quality game-ready assets focused on environments and/or props outside and inside of game engine. You will work alongside a team of experienced artists on some of today’s top titles. In this role, you will collaborate with many teams, such as Hard Surface, Environment, World Building, etc. to ensure high quality and consolidate the visual direction with the design intentions. Some of the cool stuff you'll be doing:

Requirements

  • A strong portfolio/demo reel with recent work showcasing a range of stylistically different pieces (realistic, exaggerated, etc) as a 3D artist for video games (must submit to be considered)
  • 2+ years of professional experience working as a 3D Artist in the video game industry
  • Proficiency with Maya, 3DS Max, Marmoset Toolbag, Adobe Substance (Painter and Design) and Zbrush.
  • Must have some experience working in a team environment on a game project.
  • Technical proficiency in game art workflows such as topology, UVs, and optimized meshes.
  • Familiarity with AAA game production pipelines.
  • English proficiency: B2 or higher required
  • All applicants are required to submit their CVs in English as part of the application process.
  • Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team . Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.

Responsibilities

  • Create unique assets focused on environments and/or props outside and inside of game engine.
  • Learning proprietary pipelines and tools that is built into the scope.
  • Collaborate with a team of experienced artists working on some of today's top titles.
  • Strong attention to detail and sense of design

Benefits

  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment
  • Comprehensive statutory benefits: social security, 12 days of annual leave, 30 days' Christmas bonus, and a 25% vacation premium.
  • Major and minor medical insurance
  • Savings fund
  • Grocery vouchers ($1244.88 MXN)

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What This Job Offers

Job Type

Full-time

Career Level

Mid Level

Education Level

No Education Listed

Number of Employees

11-50 employees

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