About The Position

As a Technical Artist focused on Tools/Pipeline, you’ll employ your expert-level knowledge of 3D tools and problem-solving skills to build tools, maintain pipelines and provide technical support for artists on their most critical missions. You will critique work, mentor fellow Rioters and foster the long-term growth of an ambitious group of artists. As a Principal Technical Artist on an unpublished R&D product, you will architect and lead the end-to-end art production pipeline for an upcoming title moving from prototype through release. You will build best-in-class, scalable art workflows that empower internal teams and external partners to deliver high-quality assets with speed, consistency, and performance integrity. This role sits at the intersection of Art, Engineering, and Design, and is accountable for ensuring that art pipelines are performant, production-ready, and built for scale. You will report directly to the Director of Game Production.

Requirements

  • 8+ years of experience in Technical Art or Pipeline Engineering in game development.
  • Proven experience building and scaling production-ready art pipelines through release.
  • Strong expertise in game engines (i.e. Unreal Engine), including asset workflows and performance profiling.
  • Advanced proficiency in Maya (or comparable DCC tools), including rigging and export workflows.
  • Strong programming skills in Python and proficiency in C++ and/or C#.
  • Experience supporting external vendors or distributed development teams.
  • Experience with version control systems (such as Perforce and git)

Nice To Haves

  • Experience building automated asset validation and CI-integrated tooling.
  • Experience transitioning projects from prototype to full production.
  • Background in both hands-on rigging/tool development and high-level pipeline strategy.
  • Experience shipping at least one game through late production and launch.

Responsibilities

  • Architect and maintain scalable art production pipelines across Character, Animation, Environment, UI, and VFX.
  • Define and uphold technical standards for asset creation, integration, and optimization for game performance.
  • Build tools, scripts, and automation that improve iteration speed and production reliability.
  • Develop rigging systems and DCC workflows (Maya or equivalent) that integrate cleanly into Unreal.
  • Establish clear asset specs and onboarding documentation for external partners.
  • Implement validation systems and quality gates to ensure assets meet performance and visual standards.
  • Partner with Engineering on engine workflows, shaders, runtime performance, and build stability.
  • Collaborate with Art and Design to translate creative goals into scalable technical solutions.
  • Identify pipeline bottlenecks and resolve production risks ahead of milestones.
  • Support artists hands-on while continuously improving workflows.
  • Ensure art systems are stable and performant throughout the product life cycle.

Benefits

  • Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules.
  • We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match.
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