About The Position

We are hiring Principal Game Designers to solve high-level engagement challenges across a flagship live-service multiplayer ecosystem. This role focuses on evolving established engagement structures (e.g., quests, passes, progression, rewards) and inventing new systems that guide experience, mastery, and long-term participation. You will set vision across cross-functional teams, ensure engagement systems support long-term health, and drive rapid iteration—prototype, ship, learn, and refine.

Requirements

  • 10+ years shipping multiple titles as a game designer.
  • Deep experience building engagement content or goal-based progression systems in live-service multiplayer environments.
  • Demonstrated ability to empathize with players and translate motivations into durable systems and goals.
  • Strong understanding of what drives engagement and long-term participation in multiplayer ecosystems.
  • Ability to adapt quickly to shifting needs, make decisions, and own the vision end-to-end.
  • Player-focused, solutions-driven, innovative, and decisive working style.

Nice To Haves

  • Bachelor’s degree in CS or related field preferred (or equivalent experience).

Responsibilities

  • Craft meaningful goals that grow exposure, experience, and mastery of new and existing gameplay mechanics.
  • Lead innovation for engagement systems, including progression loops, rewards, and frameworks aligned to engagement metrics.
  • Define and communicate a clear experience vision across multiple internal teams and disciplines.
  • Partner with product and marketing teams to support satisfaction, ecosystem health, and growth-driving activations.
  • Drive iterative live design: prototype quickly, ship improvements, analyze outcomes, and iterate fast.

Benefits

  • Competitive salary
  • Opportunity for advancement
  • Training & development
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