A technical leader and creative visionary to define high-fidelity character systems for players and NPCs. You will lead R&D efforts to reduce iteration friction by prototyping cutting-edge tools for motion synthesis, procedural physics, and facial performance, ensuring a seamless blend of believable motion and fluid player control.
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Job Type
Full-time
Career Level
Principal
Education Level
No Education Listed
Number of Employees
1,001-5,000 employees