Aerodyne Industries is a dynamic, rapidly growing engineering and information technology services firm headquartered on Florida’s exciting Space Coast. With locations throughout the US, we take pride in delivering small business agility with large corporation capabilities. Our list of clients count on us to prepare NASA’s Missions to the Moon and Mars and to defend our nation supporting the Missile Defense Agency and Department of Defense. Join the adventure of a lifetime by becoming a teammate with Aerodyne Industries and work on projects that will define our future. Are you passionate about human space exploration, understanding the origins of the universe, and working with a passionate and diverse team to make a difference? If you are, we need you! We need your talent, teamwork, and energy to help us achieve great things that inspire people all over the globe. We need you to bring creative ideas and diverse backgrounds to help us envision, shape, and deliver systems that will enable the exploration of space while benefiting people here on Earth. We are excited about what we do, and we need you on our team as we take on exciting challenges for NASA’s pursuits in deep space exploration. We have an exciting opportunity for a Lead Embedded Software Engineer - Audio Comms & Streaming Test Framework to join the team with Aerodyne Industries. We are actively searching for qualified candidates for this potential opening; however, we do not have assurance at this time when the position will be finalized and opened. Because we have strong reason to believe the position will be approved soon, we are proceeding with identifying qualified candidates and conducting interviews. The Lead Embedded Software Engineer - Audio Comms & Streaming Test Framework will: Leads the architecture and delivery of a cFS-based test framework for streaming voice across EVA suits, human landers, and lunar vehicles, leveraging core cFE services for messaging, scheduling, and telemetry. Drives rapid prototyping from proof-of-concept to demo-ready stacks on desktop Linux and target hardware with reproducible scenarios for reviews. Integrates TRICK and similar simulators to inject audio payloads, timing faults, and synchronization events, using Python automation to control scenarios and capture objective performance evidence. Develops embedded C/C++ modules with Python-based ground tools for command, visualization, and CI-friendly testing Mentoring engineers in streaming audio systems and RTOS fundamentals Maintaining configuration, documentation, and requirements traceability. Resumes, in month and year format, must be submitted with application in order to be considered for the position.
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Job Type
Full-time
Career Level
Mid Level
Number of Employees
101-250 employees