Lead Character Artist

Absurd VenturesSanta Monica, CA
32d$150,000 - $185,000Onsite

About The Position

We are seeking a highly skilled and experienced Lead Character Artist to join our dynamic team. As Lead Character Artist, you will be responsible for creating and overseeing the production of high-quality character assets. You will have a direct impact on the visual identity of our games, bringing characters to life with stunning detail and artistic excellence.

Requirements

  • Bachelor’s degree in Fine Arts, Game Art, or related field.
  • 7+ years of experience in character art within the video game industry.
  • Strong proficiency in Maya, ZBrush, and Substance Painter.
  • Significant experience in Unreal Engine
  • Excellent understanding of anatomy, form, and silhouette.
  • Experience with PBR and hand-painted texturing workflows.
  • Proven track record of creating high-quality character models for AAA titles.
  • Ability to lead a team and work collaboratively across departments.

Nice To Haves

  • Experience with character rigging and skinning.
  • Knowledge of Marvelous Designer or similar tools for clothing simulation.
  • Experience with rigid body dynamics and cloth simulation in Unreal Engine
  • Previous work in a leadership role on a major game title.

Responsibilities

  • Lead the character art team in the creation of high-quality character models.
  • Collaborate with the Art Director to define the visual style of characters.
  • Sculpt, model, and texture characters to meet the artistic and technical requirements of the project.
  • Contribute in planning, organization and prioritization of tasks with Production for internal, OS, and co dev partners.
  • Create and maintain character pipeline documentation for training and onboarding
  • Proactively identify risks in character art production timelines and effectively communicate risks to Production and Directors.
  • Mentor and provide feedback to other character artists.
  • Ensure character assets are optimized for performance and memory usage.
  • Work closely with rigging, animation, and technical art teams to ensure characters are ready for implementation.
  • Stay current with industry trends and techniques in character art.

Benefits

  • Full-time job with benefits.
  • The base pay range for this position is $150,000 to $185,000 per year.
  • Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience.
  • We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees.
  • Certain roles may also be eligible for bonus and equity.
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