HS Modeler

The Walt Disney CompanyBakersfield, CA
8d$82,800 - $105,900

About The Position

We are looking for an outstanding Hard Surface Modeler to join our DMS (Digital Model Shop) team. The Hard Surface Modeler places an emphasis on proportion, form, detail, and functionality, crafting three dimensional assets for production use. ILM strives to be an inclusive environment, and the DMS team embraces promising individuals with a variety backgrounds and experiences. What You’ll Do Design and create 3D assets including vehicles, robots, spaceships, props and environments that are to be painted, animated and used in a production, with an emphasis on proportion, form, detail, and functionality Collaborate with the Modeling Lead/Supervisor, VFX Supervisor, and Texture Artist to identify and build the “look” for an asset Work with production and model leadership or CG supervisor to deliver high quality assets on time that meet all departments needs Build geometry with an understanding of how the asset will be used in the entire production process and adapt working approach to suit the specific asset needs Present your work in dailies and discuss all aspects of your asset as needed Performs other tasks where suitable such as shot correctives, gathering reference or building more simple character asset elements like props and costumes

Requirements

  • Portfolio demonstrating strong and growing hard surface skills, displaying a strong understanding of design, movement and mechanical functionality
  • 3+ years proven experience crafting assets in a VFX studio environment. Additional animation experience is a plus
  • A strong interest and growing knowledge of film and video post production techniques and a good understanding of the full VFX pipeline
  • 3+ years Maya and Zbrush or Mudbox experience and demonstration of a desire to continuously develop both technically and artistically
  • Knowledge of Linux is a necessity to navigate through ILM’s production pipeline

Nice To Haves

  • Portfolio demonstrating traditional artistic skills such as drawing or traditional model building is a plus
  • Use of Houdini or other procedural modelling techniques is a bonus

Responsibilities

  • Design and create 3D assets including vehicles, robots, spaceships, props and environments that are to be painted, animated and used in a production, with an emphasis on proportion, form, detail, and functionality
  • Collaborate with the Modeling Lead/Supervisor, VFX Supervisor, and Texture Artist to identify and build the “look” for an asset
  • Work with production and model leadership or CG supervisor to deliver high quality assets on time that meet all departments needs
  • Build geometry with an understanding of how the asset will be used in the entire production process and adapt working approach to suit the specific asset needs
  • Present your work in dailies and discuss all aspects of your asset as needed
  • Performs other tasks where suitable such as shot correctives, gathering reference or building more simple character asset elements like props and costumes
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