Modeler

EyelineLos Angeles, CA
17h$130,000 - $160,000

About The Position

Eyeline is a global team of risk takers, innovators and perfectionists who achieve creative visions and have fun doing it. A dynamic workforce nestled within the industry’s most intriguing cities, united by a drive to push the boundaries of storytelling. Learn more . As a Modeler, you will execute poly modeling skills for everything from creating environments, vehicles, props, and characters to be used in production with an emphasis on photo-realism, accuracy, detail, and function. This is primarily a Character Modeler position. Working with the in-house modeling pipeline, you will need to solve technical issues independently.

Requirements

  • Minimum three (3) years of VFX experience modeling photorealistic assets for live-action feature films
  • Expert in Maya; could teach a class on how to use it and troubleshoot
  • Excellent knowledge of Zbrush and/or Mudbox.
  • Excellent technical troubleshooting skills and problem-solving abilities
  • Demonstrated ability to take design from ambiguous to full design implementation
  • Strong understanding of rigging process and displacement map workflow
  • Eye for detail and able to QA own work to ensure the highest quality before handing off assets
  • Excellent time management and prioritization skills; experience working under tight deadlines
  • Strong written and verbal communication skills
  • Team player who is able to work independently with minimal supervision

Nice To Haves

  • Mari knowledge (a plus)
  • Experience working on creatures, digi doubles, topology, and blend shapes (preferred)

Responsibilities

  • Create high-quality Character models and UVs for use in production; implement improvements/changes based on review feedback and Supervisor/Lead direction
  • Design and implement high level character conceptual to practical modeling
  • Proactively recommend ongoing pipeline improvements
  • Identify potential issues, provide solutions, and escalate as needed
  • Maintain a positive relationship with all stakeholder departments
  • Work within the defined pipeline
  • Ensure continuity and support other asset departments such as Texture, Surfacing/Lookdev, Generalist, and Rigging
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