The Halo franchise spans games, television series, novels, collectibles, apparel, and more. We are building the next generation of Halo experiences and are searching for strong Sandbox design talent to help elevate the core of Halo’s gameplay: weapons, abilities, combat systems, and the moment-to-moment feel that defines our universe. The Sandbox team is responsible for the tools players use and the ways they express mastery over time. Sandbox design shapes how players engage with weapons, systems, and spaces across multiplayer modes, maps, and progression experiences. If you want to craft iconic weapons, refine combat loops, tune systems at scale, and push Halo’s legacy forward with precision and innovation, this role is your arena. As the Head of Sandbox Design, you will lead the design vision and execution for Halo’s Sandbox. You will define how weapons, equipment, player movement, encounters, and systemic interactions come together to create responsive, satisfying gameplay. This includes ensuring Sandbox systems integrate cleanly with multiplayer modes, map design, and progression structures, enabling meaningful player choice, mastery, and long-term engagement. You will work closely with art, engineering, narrative, and gameplay teams to deliver a cohesive, polished Sandbox that supports Halo’s evolving multiplayer ecosystem. Roles at our studio are flexible, and you can work from home up to two days a week. If you want to raise the gameplay bar for one of the most iconic franchises in entertainment and shape the future of Halo’s combat experience, we want to hear from you. Microsoft’s mission is to empower every person and organization to achieve more. We work with a growth mindset, take accountability for our craft, and foster an inclusive environment where teams can do their best work.
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Job Type
Full-time
Career Level
Manager
Number of Employees
5,001-10,000 employees