Unity’s graphics drivers team is the foundation of all rendering at Unity. From the billions of mobile games, PC and console titles, XR experiences, or other real-time rendering applications, every pixel Unity renders flows through our code. We are the ultimate cross-platform engineering team, doing graphics on virtually every graphically-capable device in the marketplace today. Our team is responsible for the application interface to the graphics hardware, which we implement using industry-standard graphics APIs like Vulkan, Direct3D, Metal, and WebGPU, to name a few. From the simplest cube to the most complex scene rendered with Unity’s high-definition rendering pipeline (HDRP), the graphics drivers team along with their shader compiler colleagues bring the hardware to life
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Job Type
Full-time
Career Level
Mid Level
Number of Employees
1,001-5,000 employees