About The Position

The Platform Architecture Graphics group is looking for a dedicated Graphics Engineer to expand the capabilities of future of Apple Silicon GPUs and to enable new customer experiences.

Requirements

  • BS degree
  • Experience in design or architecture of real time graphics hardware systems
  • Experience with software architecture and development

Nice To Haves

  • MS or PhD degree in CS, CE, EE or equivalent
  • 3+ years of relevant industry experience
  • Ability to work with cross-functional teams to understand product requirements
  • Experience implementing graphics algorithms and writing shader code (such as GLSL/HLSL/OpenCL/CUDA)
  • Experience in performance analysis and optimization of graphics algorithms
  • Experience building prototypes and models to prove key details of architectural changes
  • Experience writing architectural specifications and requirements
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