Graphics Emulation Engineer

AppleAustin, TX
2d

About The Position

Do your life's best work here - with the whole world watching. At Apple, new ideas and complex challenges have a remarkable ability to transform into phenomenal products, services, and customer experiences in a relatively short period.Join Apple's GPU team and contribute to the creation of graphics processing technology that powers millions of devices worldwide. As part of our growing team, you'll work on pre-silicon validation of cutting-edge GPU microarchitectures, spanning from mobile devices to high-performance computers. Your role will involve exploring the intricate architectural details that drive exceptional graphics performance. Together, we'll empower our customers to enjoy all the features they love on their devices! As a Graphics Emulation Engineer in Apple's GPU Design Verification and Validation organization, you'll ensure our complex GPU designs meet Apple's quality standards through comprehensive hardware platform testing. You'll validate designs that enable seamless execution of demanding graphics workloads. You'll be responsible for supporting functional verification, power and performance analysis, implementation, and silicon validation by building emulation models, running both synthetic and real-world test cases on those emulation models, debugging and resolving issues, reporting status, and driving emulation and acceleration solutions from concept to silicon. This role offers significant growth opportunities as you advance within the team and take on increasing technical leadership responsibilities.

Requirements

  • BS + 3 years of relevant experience.
  • Experience with CPU and/or GPU architecture and micro architecture
  • Experience with writing synthesizable code
  • Experience with one or more of the following programming languages: C/C++, Perl, Ruby, Python)

Nice To Haves

  • Excellent planning, collaboration, and communication abilities
  • Demonstrated ability to build emulation models, run tests on emulation machines, and debug issues in a schedule-oriented silicon design project with competing priorities
  • Ability to debug hardware issues from waveforms
  • Ability to interface emulation hardware with virtual systems, simulation environment, and silicon validation
  • Experience with DPI/transactors
  • Graphics knowledge; 3D graphics pipeline, OGL/OCL programming
  • Ability to collaborate under tight schedules
  • Excellent planning, collaboration, and communication abilities

Responsibilities

  • Running specified tests on appropriate emulation builds, debug issues, report status
  • Participating in debug of systems by capturing waveforms and writing triggers
  • Architecting builds for emulation
  • Bringing up and supporting regular builds of emulation models and debugging build issues
  • Interfacing emulation with virtual systems, simulation environments, and silicon validation
  • Leveraging emulation capabilities to accelerate silicon bring-up
  • Responding to and working with vendor field service/AEs to address simulation and emulation HW/SW issues
  • Working with pre-silicon validation teams to develop and implement support plans
  • Architect and implement transactors between software test bench and emulation hardware
  • Exploring and developing new technologies and methodologies to leverage simulation, emulation, and hardware acceleration for new applications
  • Creating automated verification flows for graphics verification
  • Reporting status
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