Gameplay Engineer [Contract] (Retro Studios)

NintendoAustin, TX
3dOnsite

About The Position

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence. Designs, develops, writes, tests, and implements runtime code in C++. Works directly with Designers to implement new AI and AI features. Documents and gathers requirements from users for software to be implemented. Documents and trains other engineers and content creators on the use of the system for which they have responsibility. Works with other engineers to formulate solutions to problems that they may implement. Participates in providing feedback for other engineers on their work. This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.

Requirements

  • Prior experience working on AI for videogames preferred.
  • Understanding of 3D techniques and algorithms and their applications in computer simulation and video game software.
  • 5+ years of experience preferred.
  • Strong understanding of data structure, data-oriented design, object-oriented design and software engineering methodologies.
  • Effective organization, analytical and problem-solving skills.
  • Strong math and physics skills.
  • Industrial experience in programming languages, such as C/C++, C#.
  • Ability to work in a highly collaborative environment with rapidly changing requirements, with a continuous focus on quality is a must.

Responsibilities

  • Designs, develops, writes, tests, and implements runtime code in C++.
  • Works directly with Designers to implement new AI and AI features.
  • Documents and gathers requirements from users for software to be implemented.
  • Documents and trains other engineers and content creators on the use of the system for which they have responsibility.
  • Works with other engineers to formulate solutions to problems that they may implement.
  • Participates in providing feedback for other engineers on their work.

Benefits

  • Paid weekly
  • Health care benefits available
  • Paid time-off provided
  • Paid holidays observed
  • Access to Nintendo discounts

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What This Job Offers

Career Level

Mid Level

Education Level

No Education Listed

Number of Employees

1,001-5,000 employees

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