We are looking for a Game Engine Engineer who can operate comfortably across engine subsystems, reason about performance and scale, and conceive and develop thoughtful abstractions. The Game Engine Engineer implements, and evolves the core systems that power AtomEngine, our proprietary cloud-based game engine for large-scale simulation and modeling. Operating at the foundation of the platform, this role works across engine subsystems to ensure performance, scalability, and correctness as simulation complexity grows, developing and refining engine-level abstractions that support complex entities, behaviors, environments, and runtime systems. Successful candidates are systems-minded engineers comfortable working near the engine core, navigating ambiguity, and applying strong technical judgment to build clean, composable, and durable foundations rather than one-off solutions.
Stand Out From the Crowd
Upload your resume and get instant feedback on how well it matches this job.
Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed
Number of Employees
101-250 employees