At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people. We are seeking a Game Designer to shape the features and systems that will drive combat, moment-to-moment player experiences, and progression in a new, unannounced game for Blizzard. In this role, you will design and refine player movement, weapons, abilities, and how they interact with progression systems that create long-term engagement. You have demonstrable knowledge and/or experience in player-focused gameplay design systems: movement, combat, power fantasy, progression, and systems. You are able to look at problems from the perspectives of all types of players--from the most casual to the most advanced--and help build features and designs that make Blizzard games enjoyable by all. You are the type of designer who is driven by accessibility and simplicity in what you create, and you excel at working alongside other disciplines to create exhilarating moment-to-moment gameplay experiences for players. You are comfortable with iterative, feedback-driven workflow. You have a creative drive that seeks and implements input from the team and players. You can quickly adapt to changes in scope and priority and think about the user experience in everything you do. Most importantly, you are a strong communicator, and you want to be a part of a focused, seasoned team that openly shares knowledge and experience. This role is anticipated to be a hybrid work position, with some work on-site and some work from home. The potential home studio for this role is Irvine, CA
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed
Number of Employees
5,001-10,000 employees