We're hiring a Game AI Designer to help design and productize the entity “brain” that governs behavior across AtomEngine, enabling both internal teams and external developers to author, configure, and extend intelligent behavior. You're turn complex objectives, constraints, and rules into credible and explainable behavior. This role focuses on decision-making systems, not machine learning. You will work with Hierarchical Task Networks (HTNs), Goal-Oriented Action Planning (GOAP), and state machines to define how entities perceive the world, evaluate options, select actions, execute them, and adapt to dynamic conditions. In addition to designing the behavior logic itself, this role is responsible for productizing the AI system - ensuring it can be safely, clearly, and powerfully exposed to external developers and end users via APIs and the Modkit.
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed
Number of Employees
101-250 employees