FACS Director

Rockstar GamesBethpage, NY
3dOnsite

About The Position

At Rockstar Games, we create world-class entertainment experiences. Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry. Rockstar Games is looking for an experienced and passionate FACS Director to join the team to help develop and support our titles. This role will also involve the research and development of new technology for future titles as well as improving existing technology and tools. This is a full-time, in-office position based out of Rockstar’s performance capture studio in Bethpage, Long Island. WHAT WE DO We produce high quality scans with detailed meshes and excellent texture qualities. We support art pipelines; including environment, characters and props. We work with Technical Artists to maintain and improve our proprietary scan tools. We bring innovation to art pipelines through planning and delivering workable solutions. We collaborate with other departments such as Tools and Code (engine) teams to improve our workflows.

Requirements

  • Expertise in FACS.
  • Meaningful experience in the photogrammetry field including directing scan shoots for 3D static poses and 4D sequences.
  • Experience with one or more photogrammetry programs (e.g. Metashape, RealityCapture, etc).
  • A demo reel and online portfolio demonstrating exceptional skills photographing, processing, and finishing scans from various fields.
  • A full understanding of camera hardware and lighting.
  • Previous experience directing/working with actors.
  • Experience with Python 2.x/ 3.x, standalone or within the context of a relevant content creation package.
  • Flexibility to travel and have a driver’s license.
  • Strong communication, self-management, and organizational skills.

Nice To Haves

  • Drone flying experience and qualifications.
  • Knowledge of development software (Houdini, Substance, Zbrush, 3D Max, Maya, Photoshop, etc).
  • Experience with multi node capture rigs.
  • Knowledge of PBR workflows.
  • Experience in game art production.
  • Experience using game engines (e.g. Unreal, Unity or proprietary tech).
  • Professional experience as an Artist or Animator in games.
  • Experience with PyQt or PYSide.

Responsibilities

  • Work closely with art directors and artists to understand their requests.
  • FACS Direct all scan shoots for 3D and 4D data acquisition.
  • Deliver relevant high-quality scans and assets for game development.
  • Provide input in tools development and improve pipelines to ensure the best results from our production workflows and processes.
  • Work with the team organizing, documenting, and maintaining workflows and processes used through the photogrammetry pipeline.
  • Discuss and plan possible scan locations with Art Team, both local and international.
  • Calibrate, operate, refine, and maintain proprietary scan equipment.
  • Support and help create production tools used in new pipelines and future tech.
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