External Character Art Intern

Crystal DynamicsSan Carlos, CA
3d$21 - $25Hybrid

About The Position

Crystal Dynamics is constantly seeking the best gaming talent worldwide to add to our 30-plus year legacy of game development creating new and iconic franchises. We are committed to making great games with great people and living the dream while doing it. Benefits for our regular full-time positions include, but are not limited to, a competitive regional salary, 100% employer-paid medical, dental, and vision insurance options, professional development reimbursement, flexible hybrid on-site/off-site work opportunities, company paid holidays, plus additional paid days in December when the studio is closed for holiday break, and the ability to accrue additional paid time-off. Join us and help shape an amazing studio culture, where we’re building award-winning franchises like Tomb Raider and more! Crystal Dynamics invites dedicated individuals to apply for an internship at our Crystal San Carlos studio. As part of this 12-week program, you will take part in meaningful, hands-on work that contributes directly to active AAA projects. Throughout the program, you will step into a professional development environment where ongoing projects, experienced mentors, and collaborative teams give you a direct view into AAA game creation. This internship is designed to help you build industry ready skills, form strong professional relationships, and deepen your understanding of how world class games are made! Eligibility Criteria: Enrolled as a college Junior or Senior (Seniors could have graduated in Fall/Winter 2025 or will be graduating in Spring 2026). Pursuing a degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or related fields. Availability to work full-time (40 hrs / week) for the duration of the program (June 1st –August 21st, 2026). Able to work onsite at our studio in San Carlos, CA for the first 1- 2 weeks for onboarding. The work arrangement for the remainder of the program (onsite, hybrid, or remote) will be confirmed prior to the start date and will vary based on assigned team and project needs. Legal eligibility to work in the United States. Submission of a complete application that includes a resume, cover letter, and a link to your portfolio.

Requirements

  • Enrolled as a college Junior or Senior (Seniors could have graduated in Fall/Winter 2025 or will be graduating in Spring 2026).
  • Pursuing a degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or related fields.
  • Availability to work full-time (40 hrs / week) for the duration of the program (June 1st –August 21st, 2026).
  • Able to work onsite at our studio in San Carlos, CA for the first 1- 2 weeks for onboarding.
  • The work arrangement for the remainder of the program (onsite, hybrid, or remote) will be confirmed prior to the start date and will vary based on assigned team and project needs.
  • Legal eligibility to work in the United States.
  • Submission of a complete application that includes a resume, cover letter, and a link to your portfolio.
  • Portfolio demonstrating foundational character art skills, including one or more of the following:
  • Character art examples that showcase understanding of anatomy, silhouette or proportion.
  • Understanding color theory and PBR.
  • Industry involvement outside classroom curriculum such as game jams, personal projects and/or contributions to group projects that show going above and beyond.
  • Exposure to industry-standard development software tools and engines.
  • Willingness to tackle challenges, learn from feedback, and adapt to new tools or workflows.
  • Ability to communicate your ideas with eagerness to learn and put feedback into action.

Nice To Haves

  • Understanding and/or examples of Character Technical Art, such as rigging or advanced materials.

Responsibilities

  • Acquire essential skills using industry-standard tools and software such as Unreal Engine, ZBrush, Maya and Substance Designer & Painter.
  • Participate in external game development aspects by helping review incoming character assets, checking for quality, consistency, and technical compliance.
  • Support mid, senior, and lead artists by polishing external character assets, helping fix issues, and any other tasks assigned.
  • Enhance your understanding of advanced game development technology, focusing on Unreal Engine.

Benefits

  • competitive regional salary
  • 100% employer-paid medical, dental, and vision insurance options
  • professional development reimbursement
  • flexible hybrid on-site/off-site work opportunities
  • company paid holidays
  • additional paid days in December when the studio is closed for holiday break
  • the ability to accrue additional paid time-off
  • Compensation for this internship is $21-25 per hour, plus a stipend to help with expenses during the duration of the program.
  • Interns are also eligible for a medical, dental, and vision benefits package.
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